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ICE BREAKER GAMES

For workshops, school or just for fun, these games can be played to "Break the Ice" in a group

1.Frozen Name Game 
2.Storytelling, Oral Histories
3.The 39 Steps 
4.Mind - Stretchers
5.Clay Dough 
6.Emotional Relay Race
7.Get To Know One Another BINGO
8.Today's Problems
9.Dear Friend 
10.Medicine Wheels
11.The Clapping Game 
12.The Topic Game
13.Word Association
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Game One: Frozen Name Game 

Developed by Lori Cockwill and Kelly Shaver, Four Worlds International Institute.

Game Two: Storytelling, Oral Histories

Oral histories are an important part of many cultures. Hearing the stories over and over again help others to learn the story well enough to pass it along to another generation.

Derived from the following:

Goodman, Joel & Weinstein, Matt, PlayFair: Everyone's Guide to Noncompetitive Play. Impact Publishers, San Luis Obispo, CA, 1980. p. 142-143.

Game Three: The 39 Steps 
Instruct the class to find a partner whose thumb is relatively the same size.

Goodman, Joel & Weinstein, Matt, PlayFair: Everyone's Guide to Noncompetitive Play. Impact Publishers, San Luis Obispo, CA. 1980. p. 108.

Game Four: Mind - Stretchers

Props needed - 18 Mind Stretcher flashcards(click here)

- Students will need paper and pen in their groups.

Goodman, Joel & Weinstein, Matt, PlayFair: Everyone's Guide to Noncompetitive Play. Impact Publishers, San Luis Obispo, CA. 1980. p. 156-157.

Game Five: Clay Dough

Everyone needs to get a piece of paper and a pencil.Everyone makes a circle with one line running vertically through it and one line running horizontally through it, i.e.

Goodman, Joel & Weinstein, Matt, PlayFair: Everyone's Guide to Noncompetitive Play. Impact Publishers, San Luis Obispo, CA. 1980. p. 134-135.

Game Six: Emotional Relay Race

Props needed - A picture of an apple, a picture of pears and a picture of bananas.(Must be equal number of people in each group).

Goodman, Joel & Weinstein, Matt, PlayFair: Everyone's Guide to Noncompetitive Play. Impact Publishers, San Luis Obispo, CA. 1980. p. 136-137.

Game Seven: Get To Know One Another BINGO
Click the picture to see a sample card, you can change it to suit your community.  This was used in Nunavut, Canada.

Props needed - A bingo card for each student and one for the instructor

- A pen or pencil for each student to mark off bingo squares

Developed Lori Cockwill and Kelly Shaver

Four Worlds International Institute.

Game Eight: Today's Problems

Props needed - Instructor needs a blackboard, whiteboard or flip chart paper and a writing instrument to write the following issues on.

Nuclear Warfare             Alcohol and Drug Abuse                      Famine/Starvation
Family Violence              Pollution                                               Disease, AIDS and Cancer
Unemployment               Over Population                                    Terrorism
Racism                           Crime                                                   Moral Decline
Poverty                          Mental Illness                                        Corruption Amongst Officials
Illiteracy                         Oppression                                           Suicide

Bopp, Judie. Unity in Diversity: Curriculum Guide. Four Worlds International Institute, Lethbridge. 1988. p. 34.

Game Nine: Dear Friend

Props needed - Pen and paper for each group

Bopp, Judie. Unity in Diversity: Curriculum Guide. Four Worlds International Institute, Lethbridge. 1988. p. 39.
 

Game Ten: Medicine Wheels

Props needed - Instructor needs a blackboard, whiteboard or flip chart paper and a writing instrument to write the brainstorming ideas on and to draw medicine wheels on.

        - Earth/ Air/ Water/ Fire
        - Black/ White/ Red/ Yellow
        - North/ South/ East/ West

Bopp, Judie. Unity in Diversity: Curriculum Guide. Four Worlds International Institute, Lethbridge, 1988. p. 68-71.
 

Game Eleven: The Clapping Game

Developed by Lori Cockwill and Kelly Shaver

Four Worlds International Institute.
 

Game Twelve: The Topic Game

Developed by Lori Cockwill and Kelly Shaver

Four Worlds International Institute.

Game Thirteen: Word Association

Developed by Lori Cockwill and Kelly Shaver

Four Worlds International Institute.
 

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